But since that location does not exist on Mac or Linux, it can't find where to download the cloud saves to.
The issue is that it looks like Streets of Rogue, if it has existing Windows save files in the cloud, will constantly look for a "Windows-style" path (like Appdata/local/etc) to place the cloud saves. Sorry to resurrect a super old thread, but this also happens from Windows -> Linux.Ĭhecking Steam error.log reveals "failed to resolve path before download". I'd be really thankful for some insight here, because, apart from that, I really enjoy this game - cheers! Now I don't really know what more there is for me to do about this problem.ĭoesn't progress carry over between Mac and Windows or what's the problem here? One of the reasons I initially bought this game was to be able to play it on the go on my working laptop, so it'd be a bummer if my progress won't be saved cross-platform.
Interestingly enough, after I first started it on my Windows PC and played one round, Steam on my Mac showed me a cloud syncing conflict between the Windows cloud save file and the Mac local save file which I resolved with the option to re-upload my Mac save into the cloud but when I started it on my Windows PC again after this it apparently didn't register the cloud save file again. But when I played it on my Windows computer at home I had to start from scratch and none of my progress carried over (it even wanted me to do the tutorial again).Ĭloud saving on Steam in general and specifically for Streets of Rogue is definitely enabled (it also shows me the cloud symbol in my game library) cloud saving also works for other games like Shovel Knight between those two platforms so I doubt the problem lies with my Steam cloud settings. The most insanely varied game ever made.I first started playing Streets of Rogue on my Macbook und earned some nuggets on this save.
Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them.4-Player online and local cooperative modes lets you brutalize goons AND loneliness!.Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla - hey, your job is probably in there too!.Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!.Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!.Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!.Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?.A genial bartender who can talk his way past the most intimidating of guards?.A stealthy doctor who uses chloroform and tranquilizer darts to silently take down the opposition?.Will you play as a soldier who shoots first and asks questions later?.In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment. Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.
The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex. About This Game Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun.